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StoneD ReapeR Qc
Doomheim
16
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Posted - 2012.09.04 17:33:00 -
[1] - Quote
madd mudd wrote:The basic AV weapons still work really well on the basic level tanks and other vehicles. While it is unfair for a highly spec'd player to bring in a super tank and pwn a bunch of newb players adjusting the AV weapons will only allow low level characters to destroy tanks too easily rather than bring balance to this issue.
A better solution would be ranked matchmaking so that players at better matched against eachother. Perhaps new players should still have a fighting chance against the highest level tanks, but then what would be the purpose of upgrading skills and getting better weapons if the default weapons work just as good.
Also please don't decrease the tank speed it is very slow movement as it is, and a well equipped LAV has a better fighting chance over it as is now.
Please don't listen to all the whiners who don't have the tactical support or skills to take on a tank through other means than just complaining.
THEY ARE SLOW.......... ARE U KIDDING!!! BTW u only get 1 Xtra Missile on your swarm launcher as you LVL it up .... soo with a 250 dmg per missile, yha u get 6 missiles on a Prototype... thats 1500 DMG with a Prototype Swarm... and a Segaris Starts with 3120 Shields without any modules..... with Booster and Enhancer and a little SP Well placed... The Shield has time to recharge before u can shoot ur 2nd SWARM... Followed Closely by those USELESS Flux that Blow-up 1-5 times.... USELESS |
StoneD ReapeR Qc
Doomheim
16
|
Posted - 2012.09.04 17:36:00 -
[2] - Quote
madd mudd wrote:The low level tank is slow and can be out run by the low level LAV.
Personally I haven't used the upgraded AV weapons, so perhaps the Forge Gun and upper level Swarm Launchers should be buffed.
However, I more so think that it should be an equality based on level balance between items rather than just all AV weapons being buffed. I don't think in any instance a default heavy class should be able to take out the high level tank by himself, but he should be able to damage it a bit to where maybe 6 players working together could take it out.
Talk about BALANCE... sorry but even if i max out a Heavy Dropsuit on speed and whatever u want.... i will never be able to RUN or WALK as fast as a SCOUT!!!! Theres your Balance..... |
StoneD ReapeR Qc
Doomheim
16
|
Posted - 2012.09.04 17:46:00 -
[3] - Quote
madd mudd wrote:I don't have a problem taking out a militia tank with the default class.
I'm not saying it doesn't need better balance, just wanted to give a fair warning as I don't think it would be fair if I could destroy a high level tank with a default class.
I'd say the changes being made should be at a level to level basis rather than just buffing all existing AV weapons.
A level 1 forge gun should be able to easily take out a militia and lvl 1 tank.
It should be balanced by rank of gear, and as it currently stands default equipment is well suited for AV of the same level.
Okay, fine! lets say if they nerfed the AV gear DMG, WHY didn't the HAV's did not get any Nerfing on their DMG also.... Why didn't they get the Splash Range and dmg brought down???!!!??? Thats a Balanced MOVE, Not putting the infantry's DMG output down, and not touching any of the HAV's attacks.... i call that UNBALANCED, and OVERPOWERD! |
StoneD ReapeR Qc
Doomheim
16
|
Posted - 2012.09.04 18:56:00 -
[4] - Quote
madd mudd wrote:StoneD ReapeR Qc wrote: Okay, fine! lets say if they nerfed the AV gear DMG, WHY didn't the HAV's did not get any Nerfing on their DMG also.... Why didn't they get the Splash Range and dmg brought down???!!!??? Thats a Balanced MOVE, Not putting the infantry's DMG output down, and not touching any of the HAV's attacks.... i call that UNBALANCED, and OVERPOWERD!
So a tank shouldn't be able to straight up own an infantry unit?
Dude, u said Balance.... and i never said tank shouldnt own an infantry unit, but... needing HALF a team (or more) to take out 1 Tank... that doesnt make any sence!!!! |
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